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Dark souls 1 magic
Dark souls 1 magic





dark souls 1 magic

This is probably your best and safest approach option. After your Soul Mass has attempted to strike the opposition back up and try again. Moreover, Approaching with fire surge may make your opponent nervous and force him into a mistake like catching your opponent rolling. Fire Surge is one of the few spells you can continually cast until it empties while walking, which makes it great for pvp. Try approaching quickly with fire surge after casting Soul Mass. Cast this and then quickly make an offensive move on your enemy. Homing Crystal Soul Mass is great when there is a small distance between you and your foe. Once again these spells vary depending on your progress in the game.Ī few spells I would recommend for PvP are: Homing Crystal Soul Mass, Great Combustion, Poison mist, Fire Surge, Great Fireball, White Dragon Breath. Some spells you might want to carry around with you are: Homing Crystal Soul Mass, Combustion, Soul Spear, and Fire Orb. Of course ranged attacks are not the only attacks that your character will not stagger from. If a ranged attack hits you while casting a spell you will no longer be interrupted using this armor. This in turn effects how you cast spells. The higher the poise the stronger the attack has to be to stagger your character. Poise determines whether or not your character will stagger when struck by an attack. By sacrificing your mobility you not only acquire more armor but poise as well. Make sure you level these two pieces up to +5. Keep everything from the previous loadout and substitute the Gold-Hemmed Armor for Black Iron Armor and gauntlet pieces. If you are willing to sacrifice a little mobility for some extra protection I highly recommend using pieces of the black iron armor set. This build is geared towards taking down bosses quickly and easily. With this build you should be around level 70 when the game is complete. By the end of the game your magic level should be around 34-40. Lastly, Magic needs to be nearly twice as high as anything else. (Note: Spells used will vary as you progress.) Resistance and faith should remain untouched throughout the game. Some of the spells you should be using in your first play through are, great soul arrow, homing soul mass, combustion, and fireball. Make sure you level your attunementto 19 so you can use five magic spells. To ensure you don't die in two hits from everything level up your vitality to around 20.

dark souls 1 magic

Only upgrade this high enough to use the Drake Sword, which requires a dexterity of 12.

dark souls 1 magic

Dexterity follows the same rule as strength. Strength should only be increased to 16 in order to use the Drake Sword. To ensure 100% mobility with this loadout you will need your endurance to be at least 25.







Dark souls 1 magic